에이브러햄과 같은 출력을 가진 본래의 레벨까지 테스트해 주세요
다른 게임과의 비교도 의미가 있겠지만 현재 워킹데드의 여러가지 상황을 고려하여 랭이 어떻게 바뀌는 것이 최선일지 어떤 것이 현재 가장 문제라고 생각되는지 많은 말씀 부탁드리겠습니다. 개발팀에서 모든 문제를 다 알고 처리할 수 있다고 생각하기보다는 진정 게임을 사랑하고 아끼는 생존자님들과 같이 협력하여 만들어나간다면 최선의 결과가 나올 수 있을 것이라고 믿습니다.
👉Acknowledge that you are copying the main stage and event design first.
Therefore, it is easy to understand that 5 parties are necessary to advance this game.However, this game doesn't have the excellent other-dimensional characters like Ainz and Queen in afk.This is a difficult task because it is necessary to create a team from a small number of characters.
You said you needed a character design that fits this game, not afk, but considering the above, it's easy to understand that there is no point in nerfing a few characters.
Currently, there are almost no characters that can be in charge of carry in TWDAS. It is extremely difficult to organize 5 teams.It's totally normal for us to want LANG as a carry.
And Lucretia, a copy of LANG, is the top carry in this game, and it's a given that we expect
Lucretia is originally a higher carry than Abraham.And I invested much more money than Abraham to get it in a headhunt.
lang should be stronger than Abraham and should be a character who can be in charge of 1 party carry.
Please review the Lucretia combat video I posted on the community. What we need is that power, and we really want the game to stop making progress difficult by nerfing fewer characters.
On top of that, I will propose an improvement plan for Lang that I felt.
First, let's talk about firepower. It states that the 50% buff stacks 4 times when 4 allies die. This also happens when you use Lucretia in afk, but you can feel that Rang's damage is clearly lower with the buff on compared to Lucretia. If the calculation formula is different from afk, please correct the buff value upwards.
In the video I posted, he got 4 stacks and burned down an enemy over 150 levels in an instant without using his ultimate.
Next is the low evasiveness. Both Lang and Lucretia can stay on the battlefield for a long time by increasing their evasiveness with their own skills, but why does Lang fall down so quickly? If there is a difference in the evasiveness calculation, or if it is due to agility, I would like this to be revised upwards as well.
Also, his survivability is due to the ability to absorb HP from attacks, so buffing his damage might improve it.
Finally, regarding the energy turnover rate, Lucretia can greatly increase the energy turnover rate with her own skills, and is a character that can continuously generate ults and fight. However, Lang is too slow to accumulate energy. In addition to increasing the attack speed, I would like you to add a reserve effect that can be fired repeatedly on the ultimate.
Also check the video I posted. I think you can see how the ult is constantly activating
As long as I've been using Lucretia, Lang is a character that should be able to see higher damage on the battle result screen than Abraham. I would like you to test play so that both characters are included in your party and at the very least they do not lose to Abraham.
For reference, the image below shows the damage Lucretia does even though 4 allies are alive in a pve with a high level difference. You can see that there is a dps that can do almost the same damage as Abraham even with one stack of 50% buff. This battle was a battle in which Abraham had no trouble attacking the enemy he had put together, and the two attacked on equal terms. Please playtest lang up to this level,
And if he got 4 stacks of 50% buffs, we wanted him to have the best dps in the game.
And remember once again that he is a Warlord. We are completing him at a high cost. Afk has already proven that in a game that requires a large number of parties, the addition of a very strong character does not cause the balance to collapse.
